linerlazy.blogg.se

Cyber shadow ps5
Cyber shadow ps5







cyber shadow ps5

Can you tell us a little about that philosophy and how Cyber Shadow pushes the boundaries into ’8-bit+’?įollowing the rules and restrictions of an 8-bit game is such fun that most art in the game is very much possible on a real system. “Authentic 8-bit presentation” with “modern touches” sounds similar to the approach Yacht Club took with Shovel Knight. For anime influences there’s Detonator Orgun, Cyber City Oedo, Silent Mobius, Bubblegum Crisis, etc. Transformers and Teenage Mutant Ninja Turtles specifically had art that I keep going back to study even to this day. A limited pre-defined palette and majority of the art defined in black ink. The comics I read as a kid had similar restrictions as NES games. Outside the world of games, were there any other influences you had in mind throughout development? As for gameplay, Mega Man accomplished so much with just jumping and shooting, so I wanted to do something similar with just jumping and slashing.

cyber shadow ps5

The way their art shows some aspects in the light and then fade into darkness felt so striking to me. Specifically, Shadow of the Ninja and Batman on the NES were huge inspirations. I was always fascinated with some NES games in how they could suggest detail with their limited palettes. What would you say is the biggest retro gaming influence on the project? Like a mad scientist I become addicted with my creations and the looming possibilities if I learned even more.Ĭyber Shadow appears to channel games like Ninja Gaiden, Castlevania and Mega Man. The more I learned the more I wanted to accomplish, so the scope kept growing. It was supposed to be a one-year project. Initially the game was supposed to be in 4:3 aspect ratio, very short, a few enemy types in each level. The first picture was drawn eight years ago but development started five years ago. The game has been in development for quite a while – how long exactly? How has it changed and evolved in that time? One day, I noticed I was making the game full-time! Like a frog in boiling water who doesn’t jump out if the heat is applied slowly. First I sketched a picture just for fun, then later started a “training” project on the side, spending maybe an hour or two a week on it. Nintendo Life: First up, can you tell us a little about Mechanical Head and how you got started on the Cyber Shadow project?Īarne Hunziker AKA MekaSkull: Little by little the project snuck up on me.









Cyber shadow ps5